Quick
polymodeling rims
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First you have to deside how many spokes
the rim should have, i selected 6 for mine,
therefore i start with a cylinger with 12 sides. (5 spokes = 10
sides and so on, i hope you get the point)
And add 1 Cap Segment also.
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pic1
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Select the faces like in pic2, and + bevel
them alittle.
(in edit mesh) |
pic2
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Then on the same faces you make a litte +
extrude(localy),
and then bevel again, but this time a - bevel so it looks like in
pic3. |
pic3
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Now you have to scale these faces on the deaph
of the rim, so it looks like pic 4 |
pic4
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Then extrude 3 times (still in local), and
bevel the last like in pic5 |
pic5
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Select the faces on the back on the spokes,
and move to the front to make the spokes thiner, like pic6 |
pic6
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Now make a circle (spline) and place it exactly
in the same possition as the rim. (align)
And just extrude the faces to make it look like pic7. |
pic7
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Delete the selected faces and go to vertex
mode. now weld the vertices so you get no holes in the mesh. |
pic8
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Select all the vertices you just welded, and
scale then all together so they fit inside the spline-circle,
and you might have to rotare the selected vertices in pic9 so all
outer faces have about the same size. |
pic9
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Now extrude the faces on the edges so it looks
like pic10 |
pic10
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Select the edges all way around the rim as
you see on a part on pic 11 |
pic11
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Chamfer that edge, about as much as you see
in pic12.
And make sure you have the new edge infront of each spoke straight
as also shown in pic12 |
pic12
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Now make the areas shown in pic13 have different
smoothinggroups
(the pic to the left have all faces on the front selected also) |
pic13
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Select the edge shown in pic14 and scale it
out alittle to get a rounder edge into the spokes. |
pic14
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I made the center (as you see in pic15) by
extruding scaling and beveling and rotating,
and if you made it this far i dont hink i have to write step by step
for this part.
(remember to give this part a new smoothinggroup) |
pic15
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Now you just need to add a meshsmooth and
set it to as many iterations as you need.
And mark Smoothing Groups under "seperate by".
you should now be able to render something like this. |
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if you dont get this to work, rtfm, DONT mail
me pls! ;)
Copyright � 1997-2005 GRID
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