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ArtZone Heading
How to create a realistic looking water
Added on: Sat Nov 09 2002
Page: 1 

Some basic settings:

diffuse: 100%

Specularity: 80%
Glossiney: 100%

Reflect: 0%

Bump: 100%

At last i added 2 shaders a "Fast Frensel" and a "Thin Film" if you make a daytime ozean you should add a "Real frensel"

Fast Frensel settings:

reflectivity: 70%
Specular: 60%

Thin Film settings:

Primary Wavelenght (nm): 441
Angle Variation (nm): 5

Color Mixing: Blend with 5%

At the end you have to add an enviroment, use SkyGen or Sky tracer or just add an image; in this scene I used SkyGen.

A little tip at the end: you can add a Null Obj. and put it as a reference object under the Texture Displacement to animate the water.

If you play a bit with the settings you can get some nice results. Check out mine:




Stefan Brock's website
 
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