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How to create a realistic looking water Added on: Sat Nov 09 2002 |
Page: 1 2 |
Some basic settings:
diffuse: 100%
Specularity: 80%
Glossiney: 100%
Reflect: 0%
Bump: 100%
At last i added 2 shaders a "Fast Frensel" and a "Thin Film" if you make a daytime ozean you should add a "Real frensel"
Fast Frensel settings:
reflectivity: 70%
Specular: 60%
Thin Film settings:
Primary Wavelenght (nm): 441
Angle Variation (nm): 5
Color Mixing: Blend with 5%
At the end you have to add an enviroment, use SkyGen or Sky tracer or just add an image; in this scene I used SkyGen.
A little tip at the end: you can add a Null Obj. and put it as a reference object under the Texture Displacement to animate the water.
If you play a bit with the settings you can get some nice results. Check out mine:
Stefan Brock's website |
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