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Lighting, Texturing, Rendering in 3DSMAX: Part 2
Added on: Sat Dec 14 2002
Page: 1 2 

Filter Maps

So, we have finally textured our model.... Now we just have to press render right? Nah, think again. Let's take a look at the antialiasing filters. It's amazing what they can do to change the look of your imagery... Filter maps are the last step of the process and lets you sharpen or soften the antialiasing.

Try to first render your scene with standard settings. Then enter Default Scanline A-Buffer parameters in the render dialogue. Change the filter to Mitchell-Netravali and turn the ringing up a bit. Press render and see the difference between the filters. If it's the "MAX-look" you want to get away from, this is a good place to put some effort... Take a look at the different filters and learn what they do.

That is pretty much it. Here is the finished scene file for you to break down...
In order for this file to work properly, you will have to install Blur's Electric texturemap, download it here: Blur beta

Finished scene file is here: texturing_cmpl.zip

If you have any questions, comments or suggestions, email me.



 
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