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Corrective Morphing Added on: Sat Jan 18 2003 |
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This tutorial will teach how to quickly and easily use Endomorphs to correct skin weighting in Lightwave 7.5
Grab your character and Rotate the problem joint, keep note of the min and max values of the axis you�re dealing with.
I�m working with the lower arm bone, and the heading axis.
You can see the elbow lost a lot of volume, and I�d like to pump up this guys bicep a bit when the arm is flexed like this.
Again, mark down the max values...
Select the object and run the save endomorph command in layout, name the bent pose "bent"
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