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Corrective Morphing Added on: Sat Jan 18 2003 |
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This tutorial will teach how to quickly and easily use Endomorphs to correct skin weighting in Lightwave 7.5
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Grab your character and Rotate the problem joint, keep note of the min and max values of the axis you�re dealing with.
I�m working with the lower arm bone, and the heading axis.
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You can see the elbow lost a lot of volume, and I�d like to pump up this guys bicep a bit when the arm is flexed like this.
Again, mark down the max values...
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Select the object and run the save endomorph command in layout, name the bent pose "bent"
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