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"Lighter Than Air" Added on: Mon Mar 15 1999 |
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From the beginning of the image, I made all of my textures in black and white, which left me more room to deal with lighting and shadows. Here you can see that all materials are limited to b&w. Although this made it easier, it wasnt easy, as I still struggled with contrasts and actual surface textures as far as bump maps were concerned.
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Probably the second thing noticed in the picture are the ladders, which were the most annoying thing to deal with in the rendering. In order for them to look right, I had to make sure there werent just solid black elements wich would only prove to act as odd negative space and look like holes in the image. I gave them a high shininess value and dedicated a light to let them give off the right reflection, giving them richness that added as much to the scene as the gigantic Macon.
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Next, I starting going for the detail that would help add to the magnitude of the environment....mainly the platforms, supports, and rafters around the sides and top. This would have been a much easier process, as I thought I could simply have tons of geometry, but I quickly realized that the image was lacking the grunge, that implied depth and detail. The native setup was way too clean. My fog solved much of this problem, as I used a noise map with a low size setting to achieve the effect I wanted.
I went back to self illumination on many of the supports near the middle of the ship to help in this respect...near the bottom right was where I feel the illusion was best achieved. Here you can see the heavy density of the geometry in the peripherals.
Finally, I was near the end, but the image was lacking the look of bustling. So I decided to build a few characters to stick in. These guys were modelled starting with a 4x4 cube, which I then used Edit mesh to extrude out the arms legs and head.
I used meshsmooth for a couple that were up close. I set up a simple bone master and as I got poses I want, I just copied the meshes into the room and scaled them as needed.
I wanted to achieve more with the characters, like 2 guys helping each other with a big box, or supplies being loaded off the truck, but the scene has become quite disfuntional as far as redraw.
The windows in the scene are actually just 6 or so pure self-illuminated white boxes, which provided the effects channel for the glow. I also used a second glow on the frame of the Macon itself, with settings as low as I could get them.
For lights I had a main, shadow map casting direct light coming through the window and one pointed toward the ceiling at a 45 degree angle to illuminate the right side of the ceiling. The other light was the one described above that acted as a filler, as well as helping out the ladders. I used photoshop to add the graniness/noise to the final rendering.
The final image in wireframe and fully rendered is shown below.
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