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"Great Moments in History" Added on: Mon Jan 17 2000 |
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Texturing
I decided from the beginning that the picture should be in grayscale, which would let me play a lot with the textures. The main texture I used for the body is actually a cement texture mixed with smaller dirt textures. One of the most important things about textures is that they are hi-res enough to never loose detail.
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So first I put the cement texture all over jesus and then tiled some smaller dirt and noise and mixed with the cement one.
This gives nice variations both from distance and up-close. Then, in photoshop, I painted with the airbrush darker and brighter areas. I did the bump map almost like the texture, just that I painted on bumps like veins on the arms.
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The texture map for jesus is about 4000x2200. The texture is only applied with one UVW map, since the picture is quite much from the front.
I was thinking of making a shininess map, but some days before I made the textures I was out in the garden working (wow!). When I looked around i realized one thing: almost nothing in nature is very shiny at all. Even though it's quite wet (it had just rained), the only place I could see any shininess was on non-natural objects like cars and such.
So I decided to leave out the shininess map.
Adding Hair
The hair was just several patches with "hairy" opacitymaps.
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