Keep 3DLuVr online!
3DLuVr Logo
Sections
Articles
 From the Real World
 Digital Painting Series
 Featuring of...
 On the Bookshelf
Tutorials
 3ds max
 LightWave3D
 Softimage XSI
 Rhinoceros 3D
 Video Tutorials
FunZone menu
 I always wanted to be
 Talk to an employer
 Why Ask "Why"
TechZone menu
 Hardware Reviews
 Software Reviews
 Benchmarking
 Q&A, Tips & Tricks
UserZone menu
 The Artist Sites
 15 Min of Fame
 Request an Account
 Current Assignment
 Sponsors & Prizes
 Make a Submission
 Voting Booth
 Competition Rules
About menu
 Mission Statement
 Policies
 Advertising
 Comments
 Poll Archive
 Links
 How to IRC
 Donations
Login
Log in to be able to post comments to the news items, forum posts, and other facilities.
Username: 
 
Password: 
Not registered? Register!     Lost Password?
Poll
 Your New Year`s Resolution is...
Gain employment
Stop smoking/drinking/etc
Get back in shape
Find the meaning of life
Conquer the World
Absolutely nothing

    Poll Results
Comments
Want to leave us a comment about the site or in general? Click here to access the form.
TechZone Heading
3D Studio MAX Benchmark Standardization
Added on: Mon Aug 07 2000
Page: 1 2 4 

Recording Render Results

After the render completes, click on the render button a second time. (You can also go to File-Summary Info for the same information) This will bring up the render progress a second time.


At the top right you�ll see your last frame time. (Blue) This is how much time it took your system to complete the render.
The face count of the current scene is in yellow and the current resolution is in red. Record the results of the last frame time then render at the other resolutions. Then you can either email me the results you obtained [email protected] or keep them for yourself, using them to compare your system to others benchmarked at 3dluvr.com.

The Scenes

There are a total of three scenes used in the suite of Max benchmarking. All of these scenes are included both on the primary max cd, and the world builder cd. You can install these scenes when you install max, by either doing
a typical install, or doing a custom install and choosing scenes, and maps. If you chose not to install these scenes
while installing Max, you will have to manually apply the texture maps via the world builder cd, which makes this a much more labor intensive task.

Apollo
This scene is chosen for simplicity. A single complex lit object, reflecting the common object render.

Location: Scenes/Space/Apollo.max
Poly Count: 162,465
Lights: 6
Special Notes: Medium Poly Apollo Capsule



 
� 1997-2024 3DLuVrTM (Three Dee Lover)
Best viewed in 1024x768 or higher,
using any modern CSS compliant browser.