|
|
Volumetrics: Combustion Added on: Sun Aug 20 2000 |
Page: 1 2 3 4 5 |
Getting to the actual combustion settings
Once you've created the gizmo, you've specified where in space the explosion
is going to take place but you still need to create the combustion and adjust the settings. Combustion is located in the enviroment window, go to the render menu and go down to enviroment.
Once you do that a window will pop up, click on the add button to the right and select combustion. This is what combustion looks like, all of the values that control the look and the way it acts are within this menu, so understanding what they all mean and do is very important.
To the right is what the combustion menu looks like. Showing all the default settings, now I am going to explain what each and every one of them means in english.
First up under Gizmo is Pick Gizmo this is where you select what gizmo to use for the shape. By clicking on the button and then clicking on the yellow gizmo it will allow you to choose that gizmo for your combustion.
Also once you have selected a gizmo, the remove gizmo button becomes active, so if you wnat you can remove that gizmo from combustion. It also specifies it's name within the drop down box next to remove gizmo. If you click on the down arrow next to the gizmo's name it drops down the menu with all of the gizmo's that are in combustion if you have more than one.
* Note* You can choose more than one gizmo for combustion if you want multiple combustions in the scene.
Once you have chosen your gizmo you can adjust the colour of the gizmo, this essentially is the look of it. There are three coloured boxes under colors that specify how combustion looks according to it's colour.
|
|
|
|