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Creating a Toon Shader Added on: Sun Oct 29 2000 |
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Move the two control-points like so:
This will give you a thick black outline as displayed here:
Note that if you don't place the control-points a little diagonal like I did you will get a very sharp outline.
Placing them a small distance apart makes for an anti-aliased, \"fuzzier\" outline. You can adjust the thickness of the outline by moving the control-points on the mix-curve, like this:
Setting the points further to the left will yield a thicker outline and vice versa.
Alright, we're halfway done. We've got an outline. We can change the thickness (note that this outline does not extend out from the surface, but is instead mapped on the surface. So if you increase the size, the outline will "creep" in, over the surface), we can also change the color of the outline or place a texture-map instead of a flat color.
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