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News Heading

Category Icon
3ds max 6 Service Pack 1 Now Available
Posted by: amigo
Source: website
 Date: Tue Feb 03 2004
Now available from the Discreet Support page is 3ds max 6 SP1, correcting issues and bringing a few improvements across the board. Of important note is that Service Pack 1 cannot be uninstalled, so if something goes wrong you will have to reinstall 3ds max 6 from scratch.

Issues addressed by this Service Pack:

AVI
� Scenes rendered to AVI format now properly support sound.

Clean MultiMaterial Utility
� The Clean MultiMaterial Utility now works properly when Environment Maps are used in the scene.

combustion
� combustion Workspace files (*cws) can now be loaded into 3ds max 6 as bitmaps.

Command Line Rendering
� Command line rendering can now be used with 3rd party network rendering packages.

Customize UI
� Menu customization in 3ds max 6.0 was subject to some instability with extended use. This has been corrected with the 3ds max 6 Service Pack.

Edit Normals
� Specified Normals that are created in the Edit Normals modifier, or the "True Patch Normals" output from Edit(able) Patch, are now preserved when collapsing to an Editable Poly or Mesh.

Layers
� Undo Object Creation now properly removes corresponding object listings in the Layer Manager, preventing instability.

Lights
� Include/Exclude data is now preserved when using File Merge.

Lighting Data Export
� The Lighting Data Exporter now obeys the lighting angle of incidence for Luminance calculations when using mental ray .pic output.

Licensing
� Shortcuts for the Portable License Utility (PLU) and License Borrowing Utility (LBU) under Start>Programs>Autodesk have been moved to Start>Programs>Discreet>3ds max 6.

Material Editor

� Instability related to adjusting Exposure Control on cloned materials in 3ds max 6.0 has been corrected. This was causing problems mostly for developing MaxScript tools for applying and adjusting Materials.

mental Ray
� Scenes using Contour Shaders can now be successfully rendered to a *.mi file using Command Line Rendering. However, Contour Shader Distributed Bucket Render is not supported.
� The file geoshader.h is now included with the max SDK {exe\mentalray\include}. This file makes all features available for Mental Ray Shader development.
� Animation of Light properties is now properly supported when rendering with Mental Ray.

Network Render
� Legacy 3rd party tools which control 3ds max 6 in Server mode are now supported.
� Network Render now supports the Danish version of Windows� XP.
� Jobs using the mental ray renderer can now be submitted via MAXScript.
� Network Render now supports the use of "." separators in file or folder output names (eg "file.123.jpg"). Note: Attempting to change the output type by changing the extension of the output file is not permitted. For example: editing the original output file extension from "file.avi" to "file.jpg" will result in "file.jpg.avi" as the final file name.
� backburner 2 Monitor
� Monitor now reports all errors generated from the scene to be rendered.
� backburner 2 Manager
� Servers will now remain inactive with respect to any job from which it has been removed, unless manually added again from the Monitor.
� Manager will now preempt Job transfers if the Job has been suspended, thus preventing timeouts while 3ds max launches and loads files.
� backburner 2 Server
� Newly added idle servers will now be assigned to unfinished jobs in progress more efficiently.

Render Presets
� Changing Exposure Control set in the Environment dialog via Render Presets is now fully supported.
� MaxScript Persistent Global variables are no longer cleared when loading files using Render Presets.

Schematic View
� Custom Attributes that are not animated are now displayed in Schematic View.

Spacing Tool/Selection Floater
� The floating selection dialog is now properly updated when used in conjunction with the Spacing Tool.

Viewport
� When IK hierarchies are parts of Groups or Characters, Zoom Extents now updates the Perspective views accurately.

XRef/Skin
� Xref to Skin objects now properly references the correct node.

Related Links:
3ds max 6 Service Pack 1 direct download link
Discreet Support page


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