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Creating a winter landscape Added on: Sat Nov 09 2002 |
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Next click on Automatic size only on the crust layer and use a position of x/y/z 0/0/0
Now, lets do the bump, go to "Bump" and click on "T"; I guess 2 layers are enough here:
...and finally under "shaders" add "Fast Frensel" and set the Reflectivity down to 95%.
The light is very important in this scene so you have to play a bit with it before it looks like you want it.
I used 3 Distant Lights, the first coming from the left with 23.5% Light Intensity and RGB value of 249/254/255. The secound light comes with 30% Light Intensity and RGB of 0/30/98, from behind the camera and a white light from the top.
Now on to the sky go to "Scene" and click on "Generatics" under "Utilities" and choose "SkyGen".
We`ll use 3 layers for the sky:
Use a position of x/y/z -85mm/360mm/0mm
Finally, we`ll use a Particle system, Hyper Voxels and a wind effector for the snow. I did these Scene as an animation, so I will show how to set up the snow for a 3300 frame animation.
Lets start with the Particle system got to Items->Add->PFX->Add Particle Emitter and click OK.
Now some settings
Generator:
Birth rate: 100000.0
Particle limit: 100000
Start frame -40
and set the Generator size so that it fit with your landscape.
Particles:
Particle weight: 1
Life time(frame): 3340
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