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"Mythical Creatures" Added on: Sat May 24 2003 |
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Texturing
The Unwrap UVW, using Select Face, I selected the large surface of polygons and then I made a Planar Map. I joined edges useing Soft Selection, moving & scaling Vertices. Then unwrapped the whole mesh flat and exported it to Photoshop using (Texporter), in resolution 4000x4000.
I used a tablet - Wacom to paint textures. In Photoshop I blended several different materials, which gave me the final appearance of the skin. Bump map is the same texture as Diffuse Color plus hand painted texture.
I added bones and necessary HI solver on elbows and knees.
The Woman
I took some pictures of my girlfriend as reference material.
First I took upon modelling the woman's head. Using the same technique as I used in the Minotaur.
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