Keep 3DLuVr online!
3DLuVr Logo
Sections
Articles
 From the Real World
 Digital Painting Series
 Featuring of...
 On the Bookshelf
Tutorials
 3ds max
 LightWave3D
 Softimage XSI
 Rhinoceros 3D
 Video Tutorials
FunZone menu
 I always wanted to be
 Talk to an employer
 Why Ask "Why"
TechZone menu
 Hardware Reviews
 Software Reviews
 Benchmarking
 Q&A, Tips & Tricks
UserZone menu
 The Artist Sites
 15 Min of Fame
 Request an Account
 Current Assignment
 Sponsors & Prizes
 Make a Submission
 Voting Booth
 Competition Rules
About menu
 Mission Statement
 Policies
 Advertising
 Comments
 Poll Archive
 Links
 How to IRC
 Donations
Login
Log in to be able to post comments to the news items, forum posts, and other facilities.
Username: 
 
Password: 
Not registered? Register!     Lost Password?
Poll
 Your New Year`s Resolution is...
Gain employment
Stop smoking/drinking/etc
Get back in shape
Find the meaning of life
Conquer the World
Absolutely nothing

    Poll Results
Comments
Want to leave us a comment about the site or in general? Click here to access the form.
TechZone Heading
DreamScape 2.1 review
Added on: Fri Jul 30 2004
Page: 1 2 3 4 5 6 7 8 10 

Sea dynamics

So we've talked about the DS Sea and the various types of options you have. What if you want to have object collision interaction with your water? Thank goodness Sitni Sati gave us this ability. This is all controlled by using the Daemons that come with DS. There are actually two, Simple Waves and Dynamics. The one that we'll be concentrating on is Dynamics.

The way this works is you add your Dynamics Daemon into your Sea Surface. From there you get various options controlling the look of it. Basically you can choose any source object and use it in your simulation. And of course you can control the speed of the collision, gravity, etc.

Here are couple of still shots through from the dynamics simulation:

      

Now you're probably asking: "How long are the calculation times?"
To be honest this one only took about 10-15 min to solve completely. Though, sometimes I've seen it where they can get a quite longer depending on the mesh detail and how big your objects are when hitting the water.

After it's all been solved, you won't believe how realistic it is through all the motion of the waves and how the objects collide with each other and ripple.

Do note that it's not made for doing water splashes. The way of getting around that would be to add a particle system where the object hits the water and so forth. Here are couple of dynamics animation tests just to show the capabilities of it:

 Sample 1         Sample 2

One last feature in the Dynamics I want to mention is the Engine space warp. This great feature allows the user to have self-propelled objects in the water for such things as the motor of a boat, or...TEAPOTS! Useful if you want an armada of killer floating teapots raiding a peaceful coastal village in some random place like, oh France, or something.




 
� 1997-2024 3DLuVrTM (Three Dee Lover)
Best viewed in 1024x768 or higher,
using any modern CSS compliant browser.