Keep 3DLuVr online!
3DLuVr Logo
Sections
Articles
 From the Real World
 Digital Painting Series
 Featuring of...
 On the Bookshelf
Tutorials
 3ds max
 LightWave3D
 Softimage XSI
 Rhinoceros 3D
 Video Tutorials
FunZone menu
 I always wanted to be
 Talk to an employer
 Why Ask "Why"
TechZone menu
 Hardware Reviews
 Software Reviews
 Benchmarking
 Q&A, Tips & Tricks
UserZone menu
 The Artist Sites
 15 Min of Fame
 Request an Account
 Current Assignment
 Sponsors & Prizes
 Make a Submission
 Voting Booth
 Competition Rules
About menu
 Mission Statement
 Policies
 Advertising
 Comments
 Poll Archive
 Links
 How to IRC
 Donations
Login
Log in to be able to post comments to the news items, forum posts, and other facilities.
Username: 
 
Password: 
Not registered? Register!     Lost Password?
Poll
 Your New Year`s Resolution is...
Gain employment
Stop smoking/drinking/etc
Get back in shape
Find the meaning of life
Conquer the World
Absolutely nothing

    Poll Results
Comments
Want to leave us a comment about the site or in general? Click here to access the form.
ArtZone Heading
Preparing an Exotic, Non-Alcoholic Cocktail
Added on: Mon Oct 11 2004
Page: 1 2 3 5 6 7 

standing numbers
Now I will show you how I made those ice cubes fall into the glass. The idea is very simple: you make the table have a 0 mass, so it stands still and you add the ice cubes and the glass, along with the table in a simulation and then update the scene.

I placed the numbers vertically above the glass. The big problem is that you want to get a desired bouncing effect of the ice cubes and you have to find the right values for friction, mass and elasticity. The simulation can easily get unstable and things could �explode�. One sure solution for this is to choose a lot of substeps when simulating.

The values I used were: 0.3 mass,0.3 friction, 0.7 elasticity for the ice cubes, 1 mass, 0.3 friction, 0.3 elasticity for the glass and 0 mass, 0.5 friction and 0 elasticity for the table.

There is a value at the utilities->reactor rollout, called collision tolerance. This is how much space is used between the colliding objects. I used the default value. If you make this smaller, you get a better chance of making your simulation unstable.

Also, when making the simulation, consider using simplified objects, for better performance. I used my objects with mesh smooth turned off.




 
� 1997-2024 3DLuVrTM (Three Dee Lover)
Best viewed in 1024x768 or higher,
using any modern CSS compliant browser.