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"Iron Horse" Added on: Thu Dec 28 2000 |
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Modeling
I was started with the cabin - with some splines and the surface modifier. For the outer border I used the outer spline shape for a path in the loft object.
It's time for the wheels. I used Corel Draw to create the shape for them.
I know this was possible without any pain to be created in MAX, but i use this occasion to share some experience useful with more difficult and complex 2D shapes. First, I used 'polygon tool'(1) to create a shape with the necessary count of angles. After that with the 'shape tool'(2) the user can add, modify and delete simultaneously spline controls in all of the segments of the shape.
After that the shape were exported in .AI (Adobe Illustrator) and imported in MAX. If the shape have some broken vertices, select them from the sub-object menu and just weld them with the default parameter of 0.1. After the wheel border (a lathe object), I put various details (visible splines, beveled shapes and hemispheres for rivets).
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