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"Of Ships and the Sea" Added on: Mon May 07 2001 |
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Texturing the ships
I made some different wood textures for the deck and mast with high mixed cellular bump map which makes the wood textures more realistic and noisy. I paid attention to the planking on the back side of the ship's body, as you can see on the blueprints.
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The materials of the sails had opacity maps because of the smaller holes, the bigger holes were made by tearing the sail mesh. A pictures of the textured Vasa ship:
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I thought about a little trick to make the ships a little bit darker in the background. First I attached all parts of the texturized ship to each other, after this process the ship's texture became sub object material (instead of the several simple standard material) and thus I could easily change it to blend material and mixed (with 70%) a dark, brown material with it, and I changed the opacity to 85%.. In this way the whole ship become darker and little bit transparent and really melted into the background.
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