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"Of Ships and the Sea" Added on: Mon May 07 2001 |
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Environment modeling
The preparing of the environment took the most time, and it was the most difficult part in making procedure.
It consists of two parts, the water and the smoke/fog.
Water
The water is a simple mesh object with a difficult material on it. The waves were modelled too, and I didn't use only a simple noise modifier, because I had a concrete idea about its place. You can see the material here:
Smoke
I used Afterburn 2.0 (Afterworks) plug-in for the making of the smoke and fog. This is a particle based plug-in which gives a very nice result and excellent for smoke, steam or any environment effects.
Unfortunately, the rendering time will increase considerably, especially after 10-12 different particle systems and afterburn parameters. I had to make a lot of test renders to reach this result, therefore I show here the full parameter list of the signed smoke:
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