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"Blue Collar" Added on: Sat Jun 01 2002 |
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Mapping
Once the character is isolated from scene, it has to be exploded in elements that are detached. Each of them are assigned a customized mapping ; a cylindrical mapping is needed for the head.
Then, each element is assigned an Unwrap modifier.
The face itself is more complex and a single unwrap modifier didn�t not generate correct coordinate mapping. Indeed Overlapping appeared while unwrapping.
To remove this overlap you needed to apply a relax modifier with a big threshold, before the unwrap modifier. The patchwork generated was be smoother and cleaner of course.
I used the white lattice generated with Photoshop to paint the maps.
Then I used morphing operation to come back to the original head ; morphing keeps UV coordinates unchanged ; consequence is no overlapping and minimum stretching. It is really nicer if you do this.
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