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"In the Lab" Added on: Fri Aug 09 2002 |
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Small Details (cont.)
YARD REFLECTED FROM FLOOR
TYPE: OMNI
STRENGHT: 15
COLOUR: BLUE
SHADOW: NONE
FALLOF: LINEAL
SHADOW BIAS: -
SHADOW MAP SIZE: -
SAMPLE RADIUS: -
EXTRA LIGHT BETWEEN 2 FIRES
TYPE: OMNI
STRENGHT: 55
COLOUR: GREY A BIT YELLOW
SHADOW: SOFT
FALLOF: QUAD INV
SHADOW BIAS: ABSOLUTE 1m
SHADOW MAP SIZE: 250
SAMPLE RADIUS: 3
NON-VOLUMETRIC SMOKE
NOISE LIGHT
TYPE: OMNI
STRENGHT: 100
COLOUR: WHITE
SHADOW: NONE
FALLOF: -
SHADOW BIAS: -
SHADOW MAP SIZE: -
SAMPLE RADIUS: -
VISIBLE LIGHT: ON
NOISE: VISUALIZATION
NOISE DETAILS: HARD TURBULENCE
BRIGTNESS: �60 / CONTRAST: 190 / SCALE: 85m
At this point, what's left is to place the volumetric fire/smoke and start the final tests. Now, with the stove fire in scene, the light from the unexisting fire for all the lighting tests, gets a full sense.
The non-voulmetric noised light gives an extra smoke around the yard and looks like real smoke, saving some extra calculations instead of using more volumetric smoke.
I think that the main work for this scene was to pay attention to every small detail, a hard work in every stage:
- An irregular (natural) modeling.
- Fair amount of small objects/details and their variations.
- Careful texturing.
- A great amount of lighting/ambient tests based on the main sources.
The final image is shown below as a wireframe and full rendered.
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