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Making objects splat Added on: Fri Feb 23 2001 |
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Create a wind space warp the same way you created the gravity one, adjust the settings so it�s spherical and has a strength of 1.5 and a decay value of 0.021. Now place it wherever you want, but I would advise probably putting it directly on the ground plane and probably a bit behind where the teapot lands to push it forward as it splatters. This makes the teapot actually have a bit of momentum when it hits the ground and spreads out
This was a pretty simple introductory to what you can do, but with more complicated meshes and more complicated particle counts and space warps you can get some really intense stuff happening!
The MAX file is teapot.zip, and the rendered sample animation: teapot.avi
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