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Creating a Realistic Animated Cable/Rope/Flex Added on: Tue Dec 04 2001 |
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Select and link the wire to the mouse.
Apply mesh select to the wire and select the vertices closest to the control object.
These vertices will remain rigid in the final simulation, so you may want to select the last inch or so of the wire nearest the mouse. Soft selections can also be used.
Apply the Sim Cloth modifier to the wire. Change the Type to cloth.
Under Dynamics change the bond range to 1.5. Because we are using a triangular structure I think this only applies to the way the vertices react with each other along the length of the wire. (don't count me on that..)
A value of 1.5 just gives the wire a little rigidity.
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