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Global Illumination Compositing Added on: Mon Nov 11 2002 |
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Step 4
In Point mode open Statistics panel ("w") and select all of the 0 polygon points (or you can simply Lasso them) and delete them all cos they are no longer of any use to you (space junk ) :)
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Step 5
Now go back to Polygon mode and hide the ground plane (-) and then Cut the rest and paste it into Layer2
Press "q" and assign a new surface to the hemisphere ("skydome" or similar) and make it 100% Luminous and 0% Diffusive and set the colour to slightly off-white
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Step 6
Activate Layer1 too and unhide the ground polygon "\" and flip both layers "f".
Save the model cos we're done modeling.
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* In case you wonder why we didnt make a simple flat box for the ground plane - the reason is that this way we have a perfect allignement with the dome so our ground does not extend beyond its area of illumination (it would produce a dark division band in the render) nor does it fall short of reaching the dome so you dont loose some of the illumination somewhere down in the underworld.
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