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"We Walk with Giants" Added on: Sun Feb 08 2004 |
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Textures
Here I wanted to represent leather, first idea was to use any kind of picture but then I thought that as whole cloths were painted I should paint this one, too. To imitate leather I used colors ranging from brown (to deeper areas) to orange (to higher ones).
The method I used was the same as the legs. Texture for bump, displacement and specular is the same as color channel converted to gray scale modifying the bright and contrast. Friction over the leather makes some areas more glossy, that's the reason I used a specular channel in this material.
OVERCOAT
This piece was constructed from the coat by selecting the poligons I needed (1).
Those polygons were separated of the rest of the coat to create another object. Area over the chests was subdivided to make a hem for the buttons (2,3). Then several cuts on the coat (4) to give the cloth a more natural aspect (5). After selecting some polygons (6) one extrusion supported for the figure object (7) for proportions and then some points movements (8) and once more, cuts for the folds (9,10).
More extrusions (11) and cuts (12) for the cuffs (13). The other arm was made from the first, mirroring its polygons and welding the other side (14). As always re-adjusting some points to avoid symmetry. Finally, the cord that surrounds the coat was made from the border edges (15).
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