Keep 3DLuVr online!
3DLuVr Logo
Sections
Articles
 From the Real World
 Digital Painting Series
 Featuring of...
 On the Bookshelf
Tutorials
 3ds max
 LightWave3D
 Softimage XSI
 Rhinoceros 3D
 Video Tutorials
FunZone menu
 I always wanted to be
 Talk to an employer
 Why Ask "Why"
TechZone menu
 Hardware Reviews
 Software Reviews
 Benchmarking
 Q&A, Tips & Tricks
UserZone menu
 The Artist Sites
 15 Min of Fame
 Request an Account
 Current Assignment
 Sponsors & Prizes
 Make a Submission
 Voting Booth
 Competition Rules
About menu
 Mission Statement
 Policies
 Advertising
 Comments
 Poll Archive
 Links
 How to IRC
 Donations
Login
Log in to be able to post comments to the news items, forum posts, and other facilities.
Username: 
 
Password: 
Not registered? Register!     Lost Password?
Poll
 Your New Year`s Resolution is...
Gain employment
Stop smoking/drinking/etc
Get back in shape
Find the meaning of life
Conquer the World
Absolutely nothing

    Poll Results
Comments
Want to leave us a comment about the site or in general? Click here to access the form.
ArtZone Heading
"We Walk with Giants"
Added on: Sun Feb 08 2004
Page: 1 2 3 4 5 7 

Women


Women also came from first char, only one extrusion for the skirt and other for the breasts (1). One other extrusion in the head and I had a long hair (2) or a scarf (3). For the face (4) I used the same texture as men but without beard (obviously).

OBJECTS

Carts and the Tower


You can see carts are very simple pieces. Chasis was made with a cube and wheels are cylinders. Texture for the chassis is the same in all cases with slight modifications in the saturation or tone of the original picture.
The tower is also very simple, a cube for platform and cylinders for poles, stairs are made from a cube also, but with a variation with the others stairs in the scene that were made with cylinders.


Fire is two spheres with a procedural map and smoke was made with a particle emitter with a pyrocluster shader applied to it (1).

Canvas hut is a plane smoothed with hypernurbs while textures were made doing rectangle selections and filling them with a solid color then weathered by using a texture in the brush instead of solid colors. Also a texture was created for the alpha channel to simulate tears (2).

Rocks are deformed spheres smoothed with hypernurbs, too. Texture is also a procedural map composed of several fusion maps blended with noise maps. Bump channel and displacement channel are also noise maps.

Vehicle is also deformed cylinders and smoothed. Textures are fusion maps blended with gradients maps (4) Handles are torus.



 
� 1997-2024 3DLuVrTM (Three Dee Lover)
Best viewed in 1024x768 or higher,
using any modern CSS compliant browser.