Keep 3DLuVr online!
3DLuVr Logo
Sections
Articles
 From the Real World
 Digital Painting Series
 Featuring of...
 On the Bookshelf
Tutorials
 3ds max
 LightWave3D
 Softimage XSI
 Rhinoceros 3D
 Video Tutorials
FunZone menu
 I always wanted to be
 Talk to an employer
 Why Ask "Why"
TechZone menu
 Hardware Reviews
 Software Reviews
 Benchmarking
 Q&A, Tips & Tricks
UserZone menu
 The Artist Sites
 15 Min of Fame
 Request an Account
 Current Assignment
 Sponsors & Prizes
 Make a Submission
 Voting Booth
 Competition Rules
About menu
 Mission Statement
 Policies
 Advertising
 Comments
 Poll Archive
 Links
 How to IRC
 Donations
Login
Log in to be able to post comments to the news items, forum posts, and other facilities.
Username: 
 
Password: 
Not registered? Register!     Lost Password?
Poll
 Your New Year`s Resolution is...
Gain employment
Stop smoking/drinking/etc
Get back in shape
Find the meaning of life
Conquer the World
Absolutely nothing

    Poll Results
Comments
Want to leave us a comment about the site or in general? Click here to access the form.
ArtZone Heading
Automated Tank Tracks in 3ds max 6
Added on: Sat Jul 03 2004
Page: 1 2 3 5 

The parameter wire dialog should popup.

Take some time to look at what's happening here, you can clearly see that path constraint>percent is selected under bone01 and the Y Position for position_icon is selected, now hit the arrow in the middle, pointing to bone01, then Connect, sooo now you are controlling bone01 path percent with position_icon Y position:)

If you move your position_icon, you will notice that your track is racing around, hmm not so good, so here's what I do:
Just divide "/" by a value, say 50, then 100, maybe 300. Yep, you guessed it, just play with a value till the track stops sliding when on the ground plane. I got to a value of /350. Remember to hit update everytime you change the value.

Select all the track_parts, bones, and track_spline and duplicate, unfortunately max doesn't maintain the wiring connection on the duplicate, so go back and repeat the wire setup or, open your maxscript listener and select:

paramWire.connect $'position icon'.pos.controller[#Y_Position]$Bone01.transform.controller.FK_Sub_Control.controller.
Position.controller.Path_Constraint.controller[#Percent] "Y_Position/350"

Copy from the pink and paste it in the white/grey area, change the $Bone01, to the name of the red bone on the second track (mine is $Bone37), hit enter.

And there you got two easy to animate tracks! Lets add some wheels using orientation constraints and wiring.




 
� 1997-2024 3DLuVrTM (Three Dee Lover)
Best viewed in 1024x768 or higher,
using any modern CSS compliant browser.