Keep 3DLuVr online!
3DLuVr Logo
Sections
Articles
 From the Real World
 Digital Painting Series
 Featuring of...
 On the Bookshelf
Tutorials
 3ds max
 LightWave3D
 Softimage XSI
 Rhinoceros 3D
 Video Tutorials
FunZone menu
 I always wanted to be
 Talk to an employer
 Why Ask "Why"
TechZone menu
 Hardware Reviews
 Software Reviews
 Benchmarking
 Q&A, Tips & Tricks
UserZone menu
 The Artist Sites
 15 Min of Fame
 Request an Account
 Current Assignment
 Sponsors & Prizes
 Make a Submission
 Voting Booth
 Competition Rules
About menu
 Mission Statement
 Policies
 Advertising
 Comments
 Poll Archive
 Links
 How to IRC
 Donations
Login
Log in to be able to post comments to the news items, forum posts, and other facilities.
Username: 
 
Password: 
Not registered? Register!     Lost Password?
Poll
 Your New Year`s Resolution is...
Gain employment
Stop smoking/drinking/etc
Get back in shape
Find the meaning of life
Conquer the World
Absolutely nothing

    Poll Results
Comments
Want to leave us a comment about the site or in general? Click here to access the form.
ArtZone Heading
"I, Robot"
Added on: Fri Nov 17 2000
Page: 1 2 3 5 6 7 8 

For the lower leg used the same method, except I finished it of with a combined rebuild as used for the torso. This will give a sharp edge at the front of the shinbone and a nice round effect at the backside.



For the lower arm just use a standard cylinder and "boxify" it, create the cylinder and select the viewport that lets you look into the cylinder. Then select it's cv's and scale entire rows in or out until it the circular shape is squared off. Align the upper and lower leg and arm parts and ad tweaked capped cylinders as the knee and elbow joint.

Hands and Feet

Once again basic nurbs primitives. Just use cylinders and close them off by scaling down the top and bottom cv rows.
Then collapse them by snapping the CV's onto each other. Mould them into shape and add new isopharms where needed.

The foot is one solid shape, a bent cylinder with a lot of subdivisions there where the toe joint will be.
For the hand you only need to make one shape for the palm and one shape for a finger section, duplicate this finger section two times and tweak them with a lattice. Align the pieces and your index finger is ready.
Duplicate it twice for the other fingers and once for the thumb. Because the thumb is very different I only used the two end sections. The first section is a new shape, a lot bigger and a-symmetrical.





 
� 1997-2024 3DLuVrTM (Three Dee Lover)
Best viewed in 1024x768 or higher,
using any modern CSS compliant browser.