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The Creation of a Benchmark Added on: Wed Nov 21 2001 |
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Polygons: 250
Stress: Texturing
By combining a large amount of textures on a single large object, this scene tests the memory amount and bandwidth
of the video card.
Polygons: 12,548
Stress: Texturing
A recreation of a possible game scene, this scene moves through a small archway in a quick moving animation.
Polygons: 5,048
Stress: Texturing
A test on texture deformation caused by a wave modifier is a test both of texturing, and of accuracy.
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