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Redefining Speed (A look at In-House render tests) Added on: Fri May 17 2002 |
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Afterburn - Volumetrics
Afterburn is a volumetric plugin available from www.afterworks.com. It features some amazing abilities, including a vastly enhanced combustion system, particle shaders, and even hyper solids. It�s also quite cpu intensive and a great chance to really push cpu�s to the limit.
This particular render is with a PCloud particle system, rendered with around 10,000 particles in the perspective view at frame 40.
Raytracing - Goblets
Raytracing is a computational nightmare for 3dsmax. It also happens to be heavily multithreaded, making it perfect to help balance the original single threaded bias of the user submitted scores. This particular scene makes use of the default goblet.max found in the 3dsmax4/scenes directory, only copied 26 times for a grand total of 178,581 polygons of rendering goodness.
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