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Redefining Speed (A look at In-House render tests) Added on: Fri May 17 2002 |
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Fake Global Illumination - Hengemark

Created by Johannes Schloerb, this Max scene uses a great deal of lights and textures to create an "awe inspiring adventure into the human condition" -GH
But seriously folks, this render takes a good deal of time, as well as providing independent verification of our results, which is always a good thing.
For more information on this benchmark, please visit www.global-illumination.com/henge.htm.
Arnold Bench - Lord of GI

Global Illumination. The whole world wants it. They want it fast, and they want it now. This test involves a yet unreleased renderer, which in one of its current inceptions, has the ability to run external to 3dsmax. This of course makes it utterly perfect for testing systems, as you remove thousands of variables by just running command line scripts.
This scene is pretty self explanatory, and really shows off the multithreading abilities of a dual processor system.
Special thanks to Marcos Fajardo for permission to include this in the benchmark suite.
More information on this can be found at: www.3dluvr.com/marcosss.
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