Keep 3DLuVr online!
3DLuVr Logo
Sections
Articles
 From the Real World
 Digital Painting Series
 Featuring of...
 On the Bookshelf
Tutorials
 3ds max
 LightWave3D
 Softimage XSI
 Rhinoceros 3D
 Video Tutorials
FunZone menu
 I always wanted to be
 Talk to an employer
 Why Ask "Why"
TechZone menu
 Hardware Reviews
 Software Reviews
 Benchmarking
 Q&A, Tips & Tricks
UserZone menu
 The Artist Sites
 15 Min of Fame
 Request an Account
 Current Assignment
 Sponsors & Prizes
 Make a Submission
 Voting Booth
 Competition Rules
About menu
 Mission Statement
 Policies
 Advertising
 Comments
 Poll Archive
 Links
 How to IRC
 Donations
Login
Log in to be able to post comments to the news items, forum posts, and other facilities.
Username: 
 
Password: 
Not registered? Register!     Lost Password?
Poll
 Your New Year`s Resolution is...
Gain employment
Stop smoking/drinking/etc
Get back in shape
Find the meaning of life
Conquer the World
Absolutely nothing

    Poll Results
Comments
Want to leave us a comment about the site or in general? Click here to access the form.
ArtZone Heading
Making of BMW Z3
Added on: Mon Nov 13 2000
Page: 1 2 4 5 6 7 8 9 

First Save your file then select red and pull leftmost vert out to look like this.


Still in left viewport, I just rotated 90 degrees, and moved to the left on the X axis only for a bit of tweaking.

Select all the your patches and mirror them if you need a look ahead at how the front is shaping up.

The material settings are:
- Phong
- Colour is R:103/G:74/B:246
- Specular Level: 40
- Glossiness: 10
- Reflection amount 15
- Lake REM.jpg in the reflection slot

Note the bump on the bonnet of the blueprint; I am bypassing that, it can be bump mapped later in some way, if you want to patch it then you can attack it!

Lets move a bit faster now you should be approaching pro status by now. I have attached and welded all the vertex points for the pieces that used to be Green, Red, Purple,Pale Blue/aqua and Dark Blue.

Follow the arrows in the following picture to show you what directions I went in.

Note: In Back viewport you are seeing a view from the front, just got messed so dont worry about it ;-)


Look at the Camera01 view and notice a curve up and over near the yellow arrow. You'll love this next bit! Copy the front for making a bit of the back!



 
� 1997-2024 3DLuVrTM (Three Dee Lover)
Best viewed in 1024x768 or higher,
using any modern CSS compliant browser.