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Creating Fire in 3DSMAX Added on: Mon Jul 09 2001 |
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Go down to Extended parameters and change the falloff value to 'Out' and with a amount of 50. Click on the filter box right next to it and change the colour to 100% black. This is because we're going to use lighting to control the intensity of the fire.
Now lets make the colour of the fire so click on the diffuse slot and apply particle age to the diffuse slot. Click on the first colour slot and click on a noise pattern, change the first nosie colour to a light yellow/orange and the second colour to a redish orange. Change the size to 11.0. and change the high value to 0.65 and the low value to 4.15.
Go up one level and do the same for colour 2 but make colour 1 of the noise be more of a redish orange and the second colour pretty much a red.Go back up to particle age and change colour 2's percentage value to 10% so it goes to that colour 10% through it's life span, and lastly make colour #3 the same colour but without any noise map.
Now go up another level and go to the opacity slot and click on a gradient map. Leave the settings as is but click on colour 2's slot and click on electric when the map browser pops up (remember when you downloaded electric at the start of the tutorial? Make sure you've installed it)
Make sure the pattern type is on Fractal and click on exponential and change the size to 17.3 and the width to .19 and the levels to 10.0. Now go to the last frame of your animation and click on the animate button and change the phase value to 3.0.
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