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Box Modeling the Basic Shape of a Car Added on: Mon Nov 26 2001 |
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Then just continue with this untill you got a mesh covering the hole car.
![](http://www2.3dluvr.com/11/84/S11A84FIL05_s.jpg)
Now select the polygons so you can extrude them like in next pic.
![](http://www2.3dluvr.com/11/84/S11A84FIL06_s.jpg)
Make the big shapes of the car (dont need to be exactly precise yet) like the next pic.
Then "mirror copy" and weld them, so you get a "full" car.
To weld the 2 parts, select the two middlerows of vertex and then scale them on x-axis, then you can "weld selected" at 0,1. You can then run a "STL-check" to see of you have any errors on the mesh, if you have errors you really need to fix them before you continue.
![](http://www2.3dluvr.com/11/84/S11A84FIL07_s.jpg)
Then add a FFD(box) and set the number of controlers to something like on the next pic.
And then shape the car so it looks as much as the background pic as possible.
![](http://www2.3dluvr.com/11/84/S11A84FIL08_s.jpg)
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