Part 3: Creating the spline guides As I said, start up your 3d program, and preferably create image planes with profile and front references. Then line them up to match each other. ![](http://www2.3dluvr.com/2004/07/137/sam1_s.jpg)
OK, start tracing the profile. Start from the back of the head, and when you have gotten to the end of the chin, instead of tracing the neck, trace the jaw. ![](http://www2.3dluvr.com/2004/07/137/sam2_s.jpg)
Now in the front viewport, select the jaw vertices from the spline, and move them in 3d to match the jaw in the front viewport. Good, now trace the 3 lip lines and move them in 3d (with the help of profile reference) ![](http://www2.3dluvr.com/2004/07/137/sam3_s.jpg)
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