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Creating Animated Grass Added on: Mon Mar 18 2002 |
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Add a bend modifier to the shape and set it to Angle: "60.0", Direction: "90.0" Bend Axis: "Y" Also alter the centre position in the sub-object mode so that the lower part of the shaft is parallel to the viewport grid. You can use different values if you like, it's up to you.
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Put an editmesh on top, just to generate the mesh and add a UVW modifier to it. Try to align the UVW sub-object to the overall shape of the shaft to avoid the texture getting stretched.
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Clone the mesh and hide the copy. This is just if you want to change something and don't want to redo it all again from the start.
Ok now add a material to it, I'm not going to go into any depth with that, just a simple two sided, green coloured material will do the trick for now.
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