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"Virtual Mime" - The Project Added on: Mon Aug 07 2000 |
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Modeling the Head
I started the modeling process with the head. To get the correct proportions I took photographs of a friend and mapped the results onto two planes. Special thanks to Rob Yorke.
A spline cage was made from the pictures by first tracing the profile
and front view, then simply adjusting the splines until they looked right.
The advantage of this type of patch surfacing to NURBS was that I could
create more detail in a place like the mouth and eyes, but keep the detail
low at the top of the head. The output of this spline cage is polygons.
After a surface modifier is connected the surface appears. Two vertices must be locked together to create one edge of a polygon.
When the spline cage was finished it was mirrored to the other side. Later on I fixed problems with the model and welded the two parts together to create one seamless mesh.
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