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"Virtual Mime" - The Project Added on: Mon Aug 07 2000 |
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Texturing the Head
The first step was attach both sides of the head and make them seamless. I welded together each point in the middle of the head and smoothed the points together. Then I moved each point around to get rid of the bump that occured between the sides.
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Then cylindrical mapping was used in order to attach mapping coordinates to the face.
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The mapping coordinates made it possible to unwrap the mesh into a flat texture image file. Now that I had this I could simply paint on top of it and the texture would fit into the correct place.
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I took the side and front photographs and merged them together with Photoshop. I tried to erase as much of the shadows as I could from the image. This was because the 3d program creates its own shadows so the two would interfere.
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