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"Virtual Mime" - The Project Added on: Mon Aug 07 2000 |
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Texturing the Head (cont.)
I edited the original texture map and made the bump map from it. I tried to make a continuous rough surface over the face painted area to get a nice texture.
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Again I took the original texture map and edited it. This time I made the specular highlight map. The only area I really wanted it to be shiny was right under the eyes so I made this region brighter. I didn't want too much shine because I think that leaves the model looking like plastic. Also I left a small amount of white on the neck area for the skin.
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The eyeball texture was taken from a photograph and mapped onto the pupil, iris and white section. The cornea was left as transparent under another transparent layer that covers the entire eye.
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This is the finished result of all the maps working together.
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