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"Virtual Mime" - The Project Added on: Mon Aug 07 2000 |
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Texturing the Head (cont.)
I edited the original texture map and made the bump map from it. I tried to make a continuous rough surface over the face painted area to get a nice texture.
Again I took the original texture map and edited it. This time I made the specular highlight map. The only area I really wanted it to be shiny was right under the eyes so I made this region brighter. I didn't want too much shine because I think that leaves the model looking like plastic. Also I left a small amount of white on the neck area for the skin.
The eyeball texture was taken from a photograph and mapped onto the pupil, iris and white section. The cornea was left as transparent under another transparent layer that covers the entire eye.
This is the finished result of all the maps working together.
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