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Subdivision Modeling a Head in LW Added on: Mon May 24 2004 |
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Nice isn't it now? We only have to clear that scarve out a bit. 
Much better and now not soo deep, now for the chin select those and smooth-shift them once and move new created polygons around a bit. 
Nice chin isnt it, hehe  As you can see you can add more and more details, make a zombie head or a real human like head, all in all 600 polys so far.
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