Select those polys and smooth-shift them once, afterwards move those newly created polys around to get a nice neck musclesNow select those polys and again smooth-shift them one more time, you will get more control polys to make a nice headside So its getting more monster like now. 630 polys for such a head. Still far away of the 2000 polys which are still not much for a head. Remember, if you want to model like this use smooth-shift or the wrinkle plugin to create new polys. Even use bandsaw sometimes, but always remember that bandsaw will cut a whole bunch of polys and if you use it recklessly it will cut through your entire mesh.
The use of spinquads is more or less a matter of trial and error. If you need another direction of a polyrow then use spinquads to create it. Spinquad often cleans out the mesh look aswell, on hard edges for example. You can never spinquad to much, hehe. If u have any questions just contact me. Also check out my homepage to see some othe meshcages and renders I've done. I hope you've enjoyed the tutorial and happy modeling... As a special bonus here is a zip file with step by step object saves of this tutorial. |