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Making of Audi TT Added on: Sun Oct 29 2000 |
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Vehicle Background
The TT began life at the Volkswagen Audi Design Centre in California, May 1994. It is a piece by German/American stylist Freeman Thomas. Romanian designer Romulus Rost was responsible for the interior, clean simple aluminium and leather.
I love concept cars and this because it is one of the few concept cars to make it into production pretty much unaltered.
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The vehicle had its debut at the 1995 Frankfurt Motor Show after a 7 month development schedule. It hit the roads in 1997.
Beginning
I hate to admit this as a former box modelling fan but it has to be said that patches have a lot going for them as a modelling technique. They allow you to create very detailed objects.
I hope you have a basic knowledge of 3d Studio Max before starting this, so no stupid questions! However if you do run into a problem or I have not been clear enough in a certain area of the tutorial then feel free to email me.
The picture above shows my TT as it is now, still a lot to do on it but body done. Talking you through all the body would be a very long task so prepare to think for yourself at certain points.
Disclaimer: This is how I made my TT with my miniscule 2 months of max experience and is by no means the only way / right way to go about the task.
First you start off going to the Create->Geometry->Patch Grids menu and choose Quad Patch. Create a Quad Patch with a width of 300 and a length of 300 in the left viewport. Always create a patch with width and length the same and the size of 3,30,300,3000,etc. That is because if you choose the sub object 'vertex' now your control points will be on a grid intersection. Don't get it? Just do it, and don't think about it :) You should now have this in the Front viewport:
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