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DTI3D - A journey through three dimensions Added on: Tue Sep 25 2001 |
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Windows 98
As many of your are aware (Including Microsoft), Windows 9X operating systems are not designed for professional level applications. Their focus is around features and performance instead of stability.
With this in mind it was actually impossible to test Maya 3 or XSI under Windows 98 because of restrictions caused by the presence of the 98 kernel. So why did I install Windows 98?
One of the main features of the DTI3D display is direct support for Elsa and nVidia's stereo 3D drivers. These drivers allow full integration of opengl and Direct3D stereo display. Unlike before where the monitor itself was forcing the Stereo effect, now it's occurring at a program level through drivers. This causes an incredible 3D projection to literarily jump from the screen.
I loaded up the included drivers and Dimension Technologies Inc. demo and was amazed. The average image displayed in the demo extended upwards of six inches out of the screen. The images literally left the screen. With even more enthusiasm I opened DTI's texture eyes, (A 3d model viewing program) and explored a variety of models. Some of them were bloody amazing, especially the viper as pictured below. This software allows you to import your own models and take a look at them in true stereo 3D.

DTI also includes Cult3D web plugins for 3DSMAX, allowing easy export to the 3d interface. (Which is supported in the Stereo display). Unfortunately though all of these features are impressive and useful in their own right, they require Win98 to run (An nVidia limitation NOT DTI3D) which as we all know is pretty much unacceptable in a production environment. These and the other downfalls of the LCD are being addressed now and hopefully will be absent in the production version.
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