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Making of D'ni Firemarble Holder Added on: Sun Dec 31 2000 |
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Tweaking
First we'll tweak the Handle. All I really wanted to do here was squash the fat end a little to make it elliptical while keeping the rest rounded (see Fig 5). An FFD box (Modifiers >FFD box<) is ideal for this. (If you can't find it, look in 'More'.) I set the segments to: Length 6, Width 2 and Height 2. Go into Sub-Object >Control Points< and select the end four points.
Use Non-Uniform scale and scale in the Z-axis until the handle end has a nice oval shape.
Select the next four points and scale down in the Z-axis just a little to keep continuity and avoid a bulge, as FFD's tend to work like a bezier -- as you lower one end knot, the other end goes up.
Fig.5
Next is the Ring. This is a bit simpler. All we need to do is apply a Non-Uniform Scale to the object itself in the Z-axis until it matches the shape of the handle end. You can use the handle's wiremesh as a guide for this (see Fig 6).
Fig.6
Holder next. This is a more complicated tweak. First thing it needs is to have a bevel applied to the top and bottom faces.
Add an Edit Mesh modifier (Sub-Object >Polygon<) and select the top and bottom faces. In the Edit Geometry panel, choose 'Bevel'. Adjust the bevel so it looks similar to Fig 7. Again, super accuracy isn't the aim here; as long as the bevel doesn't intersect itself, it'll be fine.
Fig.7
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