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ArtZone Heading
Making of D'ni Firemarble Holder
Added on: Sun Dec 31 2000
Page: 1 2 3 4 6 7 8 9 

We need to pull some vertices around to give the holder some initial shaping. Select rows of vertices in the *side* view and Non-Uniformly scale them in the Y-axis (up). See Fig 8. Once you have shaped the end that attaches to the handle, select all the remaining vertices (shown in red in Fig 8).


Fig.8

Add a 2x2 FFD to the selected vertices as shown in Fig. 9 and Non-Uniform scale the points in the Z-axis (up) until they taper in at the marble end. Make a Sphere (marble) and position it so it's up against the inner edges of the tangs (prongs) of the holder.


Fig.9


Now we need to extrude the little arm thingy in the middle. This is done in a few steps. It's not very hard to do, just hard to explain. As a picture is said to be worth a thousand words, I've shown the various steps in Fig 10. You figure it out! OK, just kidding :)


Fig.10



We need to 'grow' the arm from the holder mesh using Bevel, Extrude, and some vertex pulling. In Edit Mesh >Polygon >Bevel<, select the faces shown in red in the first image (A). These are then beveled out (B). Then go into Vertex mode and select Target Weld'.
Pick the two center-side vertices at the end of the bevel, and pull them to meet the top ones where they should weld themselves. Take the center top vertices and pull them to the side vertices to make one large poly where previously there were four (C). Go back into Polygon>Bevel mode and bevel out that one poly until it looks like (D).



 
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