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Making of D'ni Firemarble Holder Added on: Sun Dec 31 2000 |
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The only items that needed mapping coords are the backdrop mesh and the Ring. The Ring has a cylindrical UVmap, not capped and Non-uniformly scaled in Z to fit the mesh so that the mapping sits evenly around the oval shape. The brass textures should work well in any environment, but the glass is a lot more picky about where it's seen. The last thing to do is to select all the bits of the firemarble holder and group them for easy positioning and rotating.
At the end the finished image is below and here is the MAX scene file along with the maps: marbleholder.zip
Also check Neil's original tutorial at: http://www.neilblevins.com/cg_education/tut12/tut12.htm
Have fun!
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