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"Virtual Mime" - The Project Added on: Mon Aug 07 2000 |
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An ongoing project by Dennis Moellers, exploration of character design, modeling,
texturing and animation. These articles are not intended to be tutorials or step by step walkthroughs of recreating this perticular project, but more of a look into what it takes to create the project itself from the beginning to the end.
The following topics are currently available (click on the each sub-title to access the article):
Modeling
- The Head
- The Body
- Detail Refinements
Texturing
- The Head
- The Body
Skinning
- Bones and Envelopes
Final Renders
- Gallery
In the Future
- Facial animation
- Hair with full dynamics
- Refined muscle movement according to amount of flexing
- Refined mapping of face and hands to avoid stretching
- Eye area, eyelashes etc.
- Wrinkles on gloves...
- Ear mesh and mapping
- Adding imperfections to texture maps
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