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The Lighting and the Rendering Effects
In this scene I put three Omni lights, one directional and one spotlight. Three of them are using Raytraced shadows. Certainly an Omni light was placed below the mirror and the head of the main character, with a short range of action. Another enlightens very discreetly the place behind the character.
The running girl was enlightened with an extra spotlight, which exclude both the lighting and the shadow casting of all objects, excepting this character.
I added two lens effects both with the glow filter applied to the objects in the scene with different object ID.
These are: 1. the bulbs around the mirror , and 2. the spotlights on the ceiling. These objects are simply standard primitives objects assigned with a relatively white 100% self-illumination material. I also added a little red color balance effect, too.
And that's the entire scene, fully made in Max, intentionally I did not use any post-processing software.
Final Note
This contest was really about beating up a time performance.
The final image is shown below as a wireframe and full rendered.
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