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The texture of hands was adjusted with UnwrapUVW. The rest of textures were tiled, changed parameters, until the render from the camera viewport is looking better. There are some errors of texturing, if we take a look from other viewpoints. The lighting was specially set up for showing just the good parts of the model and the textures.
The mesh was linked to Physique for obtaining the right position, especially the position of the fingers.
That's the body. The armor and the head weren't linked to the Physique.
Once again the Surface tools, for the armor:
Spline, Surface, mesh, mirror and of course welding the coincident vertices. The shoulder's module is created by cloning the first object and after a little transformation attaching them.
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