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...and continued with Create Line ( 3d snap ) , guided by the viewport backgrounds, until the spline was looking like this:
During the modeling procedure I used an instance of the spline (in case of the symmetrical objects) and a Surface modifier too, for a better look of the final form. There is the final form of the spline and the surface.
That was the hardest part of the modeling, drawing the splines in their right position. The rest was a piece of cake.
Now the half part of the head is Collapsed to Mesh and the different parts of the head (face, eyes ears) was selected and assigned with different Material ID-s.
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