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The Body
The modeling of the hand started with a spline like this, and with the minimal necessary purpose of anatomy-approaching.
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The same Surface modifier was added, than I adjusted the (collapsed) mesh with MeshSmooth dragging and scaling some polygons and vertices selections:
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The rest of the body was modeled in the same way with the Surface tools.
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Every part of the body was attached together (that's not a very accurate solution, but it's useful),
so after the attaching it was easy to select them as elements. As in the case of the head, Material ID-s were
assigned for mapping the different parts of the mesh, but at this time with Multi-Subobject material:
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