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Make a render to view the effect of the snow.
Now repeat the operation to create other particle systems to increase the density of your snow. Concerning the position of the particle system, you can choose it as you wish, it�s important to render the little preview at every change to see what happens.
Snow fog
Hide the particle system and go to atmospheric apparatus and create a sphere gizmo.
Place it in the scene as in the next image. Go to environment dialog and click �ADD� button, choose volume fog, and use the setting displayed on the image.
Go to render option and choose blend for anti aliasing , use the setting on the image. I used this filter to make the image more realistic.
By now you are ready to render the final scene, unhide all and render, the scenes take a lot of time, this depends on the amount of particle and the motion blur.
Finally we are done. As an added bonus to my article, I have included a zip file with maps used in my scene, for your study: adrenaline_maps.zip
The final image is shown below as a wireframe and full rendered.
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